SIG Library

Query returned 1904 results.

ASSESSMENT OF COLLABORATIVE DESIGN: A SOCIOCULTURAL APPROACH

Tessier, Virginie; Mithra, Zahedi // 2019
This article adopts a sociocultural perspective, based on a Designerly version of Activity Theory, to propose a coherent framework in response to the challenges of assessing collaborative ...

Biomimicry Design Education Essentials

Stevens, Laura (1); De Vries, Marc {M.J.} (2); Bos, Mark {M.J.W.} (1); Kopnina, Helen (1) // 2019
The emerging field of biomimicry and learning to design with and for nature has expanded in recent years through a diversity of educational programs. Inspiration following natural forms may give the ...

BRIDGING THE GAP – A CO-CREATION EXPERIENCE OF NOVICE DESIGNERS AND ELDERLY USERS

Wallisch, Anne; Pérez-Villalobos, Cristhian; Briede-Westermeyer, Juan Carlos // 2019
Most design and engineering students aim “to create something that is having an effect on... people’s lives” [D1] for several reasons and, consequently, put much effort in learning and practicing how ...

Building Tangible Augmented Reality Models for Use in Product Development

Jain, Karan; Choi, Young Mi // 2019
This paper discusses the issues involved with creating a Tangible Augmented Reality representation of a product so that it can be effectively and validly used to support the product design process. ...

Capturing Prototype Progress in Digital Fabrication Education

Barhoush, Yazan A M (1); Erichsen, J // 2019
The early (pre-requirement) stages of product development can provide relevant insights into the creative design process. At these stages, the communication of ideas during the prototyping process ...

CITIZEN SCIENCE DESIGN THE ROLE OF PRODUCT DESIGNERS: A STUDY CASE, INSECTIVOROS

Francisco Javier Serón Torrecilla // 2019
Citizen science, an open participatory approach is gaining a renewed impulse thanks to the digital revolution (Green Paper on Citizen Science, 2014), encouraging people for a scientific literacy and ...

Combining Scrum and Design Thinking for a highly iterative and user-centric hardware development project

Augustin, Laura; Schabacker, Michael // 2019
User-centric development is essential to any product development project, especially in order to keep up with today?s ever-changing product cycle.

This paper explores the potential of combining ...

Conception of Design Principles for Additive Manufacturing

Filip Valjak and Nenad Bojčetić // 2019
Additive Manufacturing (AM) brought new design freedom and possibilities that enable design and manufacturing of products with new forms and functionalities. To utilise these possibilities a new ...

Creation of a framework of design tool characteristics to support evaluation and selection of visualisation tools

Zhang, Wenwen; Ranscombe, Charlie; Radcliffe, David; Jackson, Simon // 2019
In Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' ...

CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA.

Bruno, Carmen; Canina, Marita // 2019
Creativity - the ability to produce novel and useful ideas (Amabile, 1988) – has become a democratic necessity and the most important human skill to face the uncertainties brought by the digital era ...

Definition of a "sport-health" semantic space

Millet, Antoine (1,2,3); Abi Akle, Audrey (1); Masson, Dimitri (1); Legardeur, J // 2019
Product success depends on its capacity to meet users? expectations. Human Centred Design approach helps to reach this success by focussing on users? needs in the design process. These needs are as ...

Design considerations for therapeutic devices - An investigation of pre-schoolers? preferences for an artefact's basic characteristics

Balzan, Emanuel (1); Farrugia, Philip (1); Casha, Owen (1); Camilleri, Liberato (1); Wodehouse, Andrew (2) // 2019
Toys are children's first consumer products and while playing they acquire numerous skills, learn about their environment and socialise with other children and adults. Toys are adapted and used by ...

Design contributions to building technology: goals, interfaces and responsiveness

Boess, Stella U. // 2019
In this paper, I identify issues that arose in a recent pilot project in which designers contributed to the construction field. The project was led by an overall responsible innovation goal for ...

Design for empathy: a co-design case study with the Finnish parliament

Tuomala, Enni-Kukka S E; Baxter, Weston L // 2019
Globalisation and the mixing of people, cultures, religions and languages fuels pressing healthcare, educational, political and other complex sociocultural issues. Many of these issues are driven by ...

Design for extremes: A contour method for defining requirements based on multivariate extremes

Haselsteiner, Andreas F. (1); Reisenhofer, Rafael (2); Ohlendorf, Jan-Hendrik (1); Thoben, Klaus-Dieter (1) // 2019
The design of various products is driven by requirements that describe extremes. In marine structural design, joint extremes of environmental variables like wave height and wind speed are used to ...

Design of a custom-made cranial implant in patients suffering from Apert syndrome

Mandolini, Marco (1); Brunzini, Agnese (1); Brandoni Serrani, Eleonora (1); Pagnoni, Mario (2); Mazzoli, Alida (1); Germani, Michele (1) // 2019
This study defines a methodological procedure for the design and manufacturing of a prosthetic implant for the reconstruction of a midsagittal bony-deficiency of the skull due to the Apert congenital ...

Design requirements to educate and facilitate junior design professionals to reflect more effectively on critical situations and conflicts at work

Onselen, Lenny van (1,2); De Lille, Christine (1,2); Snelders, Dirk (2) // 2019
Junior designers are not trained to cope with critical situations and conflict at work. Most design schools do not educate their design students to prepare them for (potential) conflict. As a result, ...

Design Supporting a Customer-Perceived Intimacy-Strategy in Healthcare Services

Martens, Carmen (1,2); Herssens, Jasmien (1); Delcourt, Câcile (2) // 2019
Given that we live in a time within a growing competitive healthcare market, the customer experience and healing opportunities are on top of the priority list. However, little attention has been ...

Design Thinking: an approach with various perceptions

Bouwman, Sanne (1); Voorendt, Jesper (1); Eisenbart, Boris (2); McKilligan, Seda (3) // 2019
Design Thinking has become increasingly popular across different disciplines. However, what it exactly entails is becoming more and more vague, leading to the term being used for many different ...

Designing collaborative research: the exploration of common purposes to foster the generation of cross-disciplinary projects

Brun, Juliette (1); Salembier, Chlo // 2019
Despite the increasing demand to develop cross-disciplinary research projects, designing collaborative research still prove to be difficult due to both scientific specialization and organizational ...

DESIGNING EXPERIENTIAL TRAINING IN LEAN PRODUCT DEVELOPMENT: A COLLABORATION BETWEEN INDUSTRY & ACADEMIA

BLANCO, Eric; BERARD, Stephanie; BLANCO, Sylvie; CHEVRIER, Pierre; HEIDSIECK, Emmanuelle; KENWRIGHT, John; VERGES, Virginie // 2019
Performance and efficiency in R&D processes is a critical point for industry. Operational excellence in design and development is required to overcome the business challenges that companies face. It ...

Designing for better healthcare: A systemic approach utilising behavioural theory, technology and an understanding of healthcare delivery systems

Nicholas W Ciccone, Francois Patou, and Anja M Maier // 2019
An ageing population leading to more chronic disease is straining healthcare systems. This paper makes two core contributions to healthcare systems design research: Firstly, a systemic ...

Development of a Product Platform for Ship Locks Using DSM Methods

Knippenberg, S.C.M. (1); Etman, L.F.P. (1); Rooda, J.E. (1); Houwing, E.J. (2); Vogel, J.A. (2) // 2019
During the coming decades, a significant number of ship locks in the Netherlands is due for replacement or renovation. In this respect, Rijkswaterstaat (RWS), the executive branch of the Dutch ...

Different approaches to democratise design - are they equal?

Goudswaard, Mark (1); Forbes, Hannah (2); Kent, Lee (1); Snider, Chris (1); Hicks, Ben (1) // 2019
The democratisation of design permits greater stakeholder involvement in what has traditionally been a domain reserved for experts; the design process itself. This is enabled by technological ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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