SIG Library

Query returned 2201 results.

An innovative framework for managing the customization of tailor-made shoes

Marconi, Marco (1); Papetti, Alessandra (2); ScafÉ, Martina (2); Rossi, Marta (2); Germani, Michele (2) // 2019
Product customization aims to consider individual customers preferences in the design of new products, in order to directly involve them in the product development process and to maximize their ...

An integral design framework for multi-disciplinary design

Zeiler, Wim // 2019
A comprehensive domain independent system-level perspective of conceptualization of design is a major driver for successful product development. Such a general design model, Integral Design, was ...

An Inventory of Creative Spaces: Innovative Organizations and their Workspace

Thoring, Katja (1,2); Mueller, Roland M. (3); Badke-Schaub, Petra (1); Desmet, Pieter (1) // 2019
Creative workspaces are becoming popular in many organizations. They are believed to support innovation efforts and creativity among employees. This paper presents spatial evidences of creative work ...

Analysing The Relevance Of Serious Game Elements For Effectively Teaching Innovation Processes

Ma, Yiming (1); Vallet, Flore (1,2); Cluzel, Fran // 2019
Serious games (SGs) as a new educational format have gained interest among many scholars from diverse fields. SGs seem to be useful tools for teaching innovation processes (IP) as they guarantee ...

Analysis of Approaches of Tolerance Allocation regarding to Economic Efficiency

Gust, Peter; Sersch, Alina; Steger, Tobias; Schluer, Christoph // 2019
The aim of this paper is to examine the current state of research on tolerance-induced costs in Germany. Through a literature research already existing approaches for the determination of costs ...

Applying Engineering Design Ontology for Content Analysis of Team Conceptual Design Activity

Tomislav Martinec, Stanko Škec, Jelena Šklebar and Mario Štorga // 2019
Studies of design activity have been dominantly reporting on different aspects of the design process, rather than the content of designing. The aim of the presented research has been the development ...

Approach for a machine-interpretable provision of standard contents using welded constructions as an example

Manoharan, Thivakar; Loibl, Andr // 2019
In order to meet the quality standards required in today's product development process, the designer must be able to draw on the knowledge contained in standards at all times. However, in today's ...

Approaches to automatically extract affordances from patents

Chiarello, Filippo (1); Cirri, Ilenia (1); Melluso, Nicola (1); Fantoni, Gualtiero (1); Bonaccorsi, Andrea (1); Pavanello, Tommaso (2) // 2019
The importance of affordance in Engineering design is well established. Artifacts that are able to activate spontaneous and immediate users? reactions are considered the outcome of good design ...

Approaching Knowledge Dynamics Across the Product Development Process with Methods of Social Research

Wang, Wei Min; M // 2019
Knowledge is a crucial factor in state-of-the-art product development. It is often provided by stakeholders from divers disciplinary and individual backgrounds and has to be integrated to create ...

ASSESSMENT OF COLLABORATIVE DESIGN: A SOCIOCULTURAL APPROACH

Tessier, Virginie; Mithra, Zahedi // 2019
This article adopts a sociocultural perspective, based on a Designerly version of Activity Theory, to propose a coherent framework in response to the challenges of assessing collaborative ...

Biomimicry Design Education Essentials

Stevens, Laura (1); De Vries, Marc {M.J.} (2); Bos, Mark {M.J.W.} (1); Kopnina, Helen (1) // 2019
The emerging field of biomimicry and learning to design with and for nature has expanded in recent years through a diversity of educational programs. Inspiration following natural forms may give the ...

BRIDGING THE GAP – A CO-CREATION EXPERIENCE OF NOVICE DESIGNERS AND ELDERLY USERS

Wallisch, Anne; Pérez-Villalobos, Cristhian; Briede-Westermeyer, Juan Carlos // 2019
Most design and engineering students aim “to create something that is having an effect on... people’s lives” [D1] for several reasons and, consequently, put much effort in learning and practicing how ...

Building Tangible Augmented Reality Models for Use in Product Development

Jain, Karan; Choi, Young Mi // 2019
This paper discusses the issues involved with creating a Tangible Augmented Reality representation of a product so that it can be effectively and validly used to support the product design process. ...

Capturing Prototype Progress in Digital Fabrication Education

Barhoush, Yazan A M (1); Erichsen, J // 2019
The early (pre-requirement) stages of product development can provide relevant insights into the creative design process. At these stages, the communication of ideas during the prototyping process ...

CITIZEN SCIENCE DESIGN THE ROLE OF PRODUCT DESIGNERS: A STUDY CASE, INSECTIVOROS

Francisco Javier Serón Torrecilla // 2019
Citizen science, an open participatory approach is gaining a renewed impulse thanks to the digital revolution (Green Paper on Citizen Science, 2014), encouraging people for a scientific literacy and ...

Combining Scrum and Design Thinking for a highly iterative and user-centric hardware development project

Augustin, Laura; Schabacker, Michael // 2019
User-centric development is essential to any product development project, especially in order to keep up with today?s ever-changing product cycle.

This paper explores the potential of combining ...

Conception of Design Principles for Additive Manufacturing

Filip Valjak and Nenad Bojčetić // 2019
Additive Manufacturing (AM) brought new design freedom and possibilities that enable design and manufacturing of products with new forms and functionalities. To utilise these possibilities a new ...

Creation of a framework of design tool characteristics to support evaluation and selection of visualisation tools

Zhang, Wenwen; Ranscombe, Charlie; Radcliffe, David; Jackson, Simon // 2019
In Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' ...

CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA.

Bruno, Carmen; Canina, Marita // 2019
Creativity - the ability to produce novel and useful ideas (Amabile, 1988) – has become a democratic necessity and the most important human skill to face the uncertainties brought by the digital era ...

Definition of a "sport-health" semantic space

Millet, Antoine (1,2,3); Abi Akle, Audrey (1); Masson, Dimitri (1); Legardeur, J // 2019
Product success depends on its capacity to meet users? expectations. Human Centred Design approach helps to reach this success by focussing on users? needs in the design process. These needs are as ...

Design considerations for therapeutic devices - An investigation of pre-schoolers? preferences for an artefact's basic characteristics

Balzan, Emanuel (1); Farrugia, Philip (1); Casha, Owen (1); Camilleri, Liberato (1); Wodehouse, Andrew (2) // 2019
Toys are children's first consumer products and while playing they acquire numerous skills, learn about their environment and socialise with other children and adults. Toys are adapted and used by ...

Design contributions to building technology: goals, interfaces and responsiveness

Boess, Stella U. // 2019
In this paper, I identify issues that arose in a recent pilot project in which designers contributed to the construction field. The project was led by an overall responsible innovation goal for ...

Design for empathy: a co-design case study with the Finnish parliament

Tuomala, Enni-Kukka S E; Baxter, Weston L // 2019
Globalisation and the mixing of people, cultures, religions and languages fuels pressing healthcare, educational, political and other complex sociocultural issues. Many of these issues are driven by ...

Design for extremes: A contour method for defining requirements based on multivariate extremes

Haselsteiner, Andreas F. (1); Reisenhofer, Rafael (2); Ohlendorf, Jan-Hendrik (1); Thoben, Klaus-Dieter (1) // 2019
The design of various products is driven by requirements that describe extremes. In marine structural design, joint extremes of environmental variables like wave height and wind speed are used to ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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