SIG Library

Query returned 2201 results.

Design of human-powered hybrid electric-power shovel for deep excavation

Matsuura, Naoki; Hatano, Yuji; Iizuka, Teppei; Fujisawa, Tatsuro; Wesugi, Shigeru // 2017
There are still a lot of high-load physical works which can’t be substituted by machine, such as clearing snow, removing sediment under floor and volcanic ashes, where a large-sized machine cannot be ...

Design principles of wearables systems: an IoT approach

Stelvaga, Anastasia; Fortin, Clement // 2017
Wearable technologies comprise a large variety of electronic devices that are suitable to wear on the human body. These technologies were considered initially as an isolated consumer product but are ...

Design procedures in the development of an electromagnetic manipulator

Al Mashagbeh, Mohammad; Al-Dulaimi, Thamir; Khamesee, Mir Behrad // 2017
This paper addresses the conceptual design of and optimal dimensions for building a portable 3-DOF (Degree of Freedom) electromagnetic finger manipulator that can be used for many industrial ...

Design variation through richness of rules embedded in LEGO bricks

Mathias, David; Boa, Duncan; Hicks, Ben; Snider, Chris; Bennett, Peter; Taylor, Colin // 2017
Design rules govern the design process by imposing constraints on the development of a product. Examples of design rules include engineering standards, regulations, standard operating procedures and ...

DESIGNING COLLABORATIONS AT THE INTERSECTION OF ACADEMIA AND INDUSTRY

Skelly, Martin; Bruce, Fraser // 2017
Since the Bauhaus, industry and product design education have been intrinsically linked. A century later, industry collaborations still form a major component in product design education. In 2016, ...

DESIGNING INTERACTIVE OBJECTS THROUGH CINEMATIC PROTOTYPING

Pasman, Gert; Rozendaal, Marco // 2017
This paper introduces Cinematic Prototyping as a new method for designing the precise sensuous and aesthetic flow of product interactions. Having cinematic codes and techniques such as enactment, ...

Designing mental health delivery systems: Where do we start?

Komashie, Alexander; Ray, Sarah; Kar Ray, Manaan; Clarkson, P. John // 2017
Healthcare services that consistently meet the needs of service users have to be designed. The growing demand for better quality of care, together with an increasing awareness of limited resources, ...

Designing with LEGO: Exploring the influence of low fidelity visualisation on collaborative design activities

Ranscombe, Charlie; Bissett-Johnson, Katherine; Boa, Duncan; Hicks, Ben // 2017
Sketches, cardboard mock-ups, and digital modelling software are typical media at a designer’s disposal for visualising and evaluating ideas. Recent research indicates the benefits of using such ...

DEVELOPING CO(DESIGN) PROCESS AND TOOLS TO INNOVATE EDUCATION THROUGH DIGITAL DO IT YOURSELF

Bruno, Carmen; Canina, Maria Rita // 2017
The current societal trend of digitally enabled self-production (i.e. digital Do-It-Yourself) is emblematic of the contemporary and diffuse attitude to make and create. It also reflects the new ...

Does prototype format influence stakeholder design input?

Deininger, Michael; Daly, Shanna; Sienko, Kathleen; Lee, Jennifer; Obed, Samuel; Effah Kaufmann, Elsie // 2017
This research investigates how prototype format, here defined as the physical nature of a prototype, influences feedback from stakeholders in the process of designing a medical device. We presented ...

DOES THE IMITATION OF THE SKETCH STYLE OF GOOD INDUSTRIAL DESIGNERS INFLUENCE STUDENTS’ DRAWING SKILLS?

Corremans, Jan A.M.; Coppieters, Werner // 2017
The importance and value of hand drawing and sketching activity in the early stages of the design process has already been extensively argued. Ideation sketches are used as a source of inspiration ...

Dropping concept bombs: Arguing for a knowledge-focused intervention in sketching to stimulate student engagement with visual thinking

Ranscombe, Charlie; Bissett-Johnson, Katherine; Kuys, Blair // 2017
Sketching is acknowledged as being a crucial tool in both exploring and representing ideas during the engineering design process. Despite this importance design educators experience difficulties in ...

EDUCATIONAL EFFECTIVENESS OF ROBOT CONTEST FOR STUDENTS IN DESIGN EDUCATION

Mitani, Atsushi // 2017
Robot contest gives a technical challenge opportunity to students studying robotics and mechatronics technology. In such contests, robot structure and function must be designed to complete specific ...

Efficient application of MBSE using reference models: a PGE case study

Müller, Marvin; Schiffbänker, Paul; Albers, Albert; Braun, Andreas; Bursac, Nikola // 2017
Product engineering has become more and more complex, as there are multiple interrelated elements with high dynamic and variance. To support the work of designers and managers, various methodologies ...

Employing design representations for user-feedback in the product design lifecycle

Ray, Samantak; Choi, Young Mi // 2017
The product design lifecycle is dependent on user-feedback to deploy products with the highest rate of market success. User-feedback informs a product design to cater to the needs of the consumer. ...

ENCOURAGING CREATIVE RISK TO REDUCE RISK TO LIFE

Hall, Ashley; Kann, Michael Geoffrey; Ferrarello, Laura; Pulley, Robert // 2017
Encouraging creative risk to reduce risk to life explores how a collaborative, cross disciplinary design research and teaching methodology can provide a platform for tackling projects in the complex ...

Engineering of assembly systems using graph-based design languages

Breckle, Theresa; Kiefer, Jens; Rudolph, Stephan; Manns, Martin // 2017
Car Manufacturers are subject to continuous and fundamental changes. Already today increasing time pressure, rising complexity and a soaring cost pressure require a shorter time to market. As ...

Evaluating the influences of heterogeneous combinations of internal/external factors on product design

Filippi, Stefano; Barattin, Daniela // 2017
Several factors could affect the effectiveness of product design activities. These factors can be internal to the designers like skill, knowledge and personality traits, as well as external like ...

EVALUATION OF “CODEVE” METHODOLOGY FOR TEACHING NPD TO VIRTUAL DESIGN TEAMS

Kovacevic, Ahmed; Vukasinovic, Nikola; Pavkovic, Neven; Horak, Peter // 2017
Studies on the effectiveness of New Product Development (NPD) in countries of partner organizations of EGPR (European Global Product Realisation) course discovered that the end phases of the process ...

Examining entrepreneurial motivations in an education context

Lynch, Matthew; Slåttsveen, Kristoffer; Lozano, Federico; Steinert, Martin; Andersson, Gunnar // 2017
Entrepreneurial skills are receiving greater attention as engineering departments realise the value of having their graduates receive an education that goes beyond just technical skills. In Norway, ...

Exploring the decomposition of team design activity

Martinec, Tomislav; Škec, Stanko; Štorga, Mario // 2017
Presented research explores the nature of teamwork activity in the conceptual design phase with an aim to unfold the patterns of team behaviour during execution of a specific design task. Teamwork ...

Fiber-reinforced composite design within a lightweight and material-oriented development process

Kaspar, Jerome; Vielhaber, Michael // 2017
e for the product development of (high-tech) lightweight systems across several industries. Accordingly, apart from the today’s extensive gain in constructive and technological engineering skills, ...

Foot plantar pressure offloading: How to select the right material for a custom made insole

Mandolini, Marco; Brunzini, Agnese; Manieri, Steve; Germani, Michele // 2017
The custom-made insole is largely recognized as the most important orthotics for decreasing the foot plantar pressure, using additions or cutouts, which modify the geometry of the insole. This paper ...

Fostering ideation in the very early design phases: How textual, pictorial and combined stimuli affect creativity

Borgianni, Yuri; Rotini, Federico; Tomassini, Marco // 2017
Creativity is critical to the success of design outcomes. Several research contributions investigate the effects of different stimuli on the creativity of conceptual solutions. Studies still lacks ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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